Armes

De ARK: Survival Evolved Wiki
Aller à : navigation, rechercher


Il existe différente armes qui peuvent être utilisé dans ARK: Survival Evolved. Elles vont des plus basiques comme la Lance.png Lance fait avec du bois et du silex à des armes automatique telle que des Assault Rifle.png Fusil d'assaut ou des Rocket Launcher.png Lance rockette. Beaucoup d'arme s’endommage lorsqu'on les utilises. Si une arme a plusieurs types de munitions (ex. un arc avec avec des flèches ou des armes a feux avec des munitions ) et que vous voulez décharger cette munition, glissé la dans votre inventaire sur l'arme en question. Les armes a distances on a peut prés le même temps de rechargement.

Armes sur monture[modifier | modifier le wikicode]

C'est lorsqu'un jour sélection une arme ou un outil dans sa barre d'action alors qu'il monte une créature. Toute les armes et outils sont verrouillé à la 1er personne sauf la Torch.png Torch qui peut-être utilisé a la 3e personne. Lorsque vous avez une arme dans votre main vous ne pouvez plus diriger votre monture avec Q et D mais vous devez utiliser les touches Z ou S pour avancer ou reculer. Vous ne pouvez pas non plus utiliser la 1er et 2e attaque de votre créature, lorsque vous faites Left Mousebutton ou Right Mousebutton ça utilise les capacité une ou deux de votre outils ou armes.

Metal Pick.pngOutils[modifier | modifier le wikicode]

Pioche en pierre[modifier | modifier le wikicode]

Stone Pick

La pioche en pierre est le premier outils utilisable pour récupérer les ressources. Il peut être créé dés le début de l'aventure, le survivant n'as pas besoin d'apprendre l'engramme. La pioche en pierre donne plus de 20x20px Branchage que de Wood.png Bois quand il est utilisé sur un arbre, plus de Raw Meat.png Viande crue que de Hide.png Peau quand il est utilisé sur un corp, et plus de Flint.png Silex que de Stone.png Pierre quand il est utilisé sur de la pierre.

Hache en pierre[modifier | modifier le wikicode]

Hache en pierre

La hache en pierre est le deuxième outils utilisable pour récolter des ressources. Contrairement à son homologue, la pioche en pierre, la pioche en pierre a besoin du niveau 2 et 3 point d'engrame pour le dévérouiller. La pioche en pierre donne plus de Wood.png Bois que de 20x20px Branchage quand il est utilisé sur un arbre, plus de Hide.png Peau que de Raw Meat.png Viande crue quand il est utilisé sur un corp, et plus de Stone.png Pierre que de Flint.png Silex quand il est utilisé sur de la pierre.

Torche[modifier | modifier le wikicode]

Torche

La torche éclaire et réchauffe le personnage, ce qui est utile dans les grotte ou durant la nuit. Lorsqu'elle est dans votre main, celle-ci perd de la durabilité. La torche peut être posée avec Right Mousebutton et continuera de bruler.

  • Damage: 15
  • Fournie chaleur et lumière

Pioche en métal[modifier | modifier le wikicode]

Pioche en métal

La pioche en métal est une version de Stone Pick.png Pioche en pierre en métal. Elle va plus vite et donne plus de ressources que la pioche en pierre et permet de récupérer plus de Metal.png Métal. Elle peut être déverrouiller au niveau 25, coute 6 points d'engrame et peut être fait dans un Smithy.png Atelier.

  • Dégât: 34.3
  • Récolte plus de ressource que le pioche en pierre, Metal.png Métal inclue.

Hache en métal[modifier | modifier le wikicode]

Metal Hatchet

La hache en métal est une version de Stone Hatchet.png Stone Hatchet en métal. Elle va plus vite et donne plus de ressources que la hache en pierre. Comme la pioche, elle peut être déverrouiller au niveau 25, coute 6 points d'engrame et peut être fait dans un Smithy.png Atelier.

  • Dégât: 40
  • Récolte plus de ressource que le hache en pierre.

Faucille[modifier | modifier le wikicode]

Metal Sickle

La faucille est un outils en métal et permet de récupérer plus de Fiber.png Fibre lorsqu'elle est utilisée. Elle peut être déverrouillé au niveau 30 pour 12 points d'engrame et peut être fait dans un Smithy.png Atelier.

Sword.pngMêlée[modifier | modifier le wikicode]

Lance[modifier | modifier le wikicode]

Stone Spear

La lance est une arme qui permet d'attaquer des creatures et est plus efficace qu'une hache. Lorsque le joueur fait Left Mousebutton il attaque avec et lorsque que le joueur fais Right Mousebutton il la lance. elle peut être utiliser pour tuer des creatures mais n'ai pas efficaces sur la plus part des créatures. Les lances non pas de durabilité, elles ont juste une chance de se casser lors de leur utilisation. Il est donc recommander d'avoir 2-3 lances pour attaquer une creatures. La lance coute 3 points d'engrames pour être déverrouiller et peut nécessite le niveau 2.

  • Dégât: 30
  • A une chance de se casser lors de l'utilisation

Lance en métal[modifier | modifier le wikicode]

Pike

La lance en métal est une version améliorer de la Lance qui fait plus de dégât et qui a une durabilité. Contrairement a son homologue, elle ne peut pas être lancée. Elle fait presque le deux fois plus de dégât que son prédécesseur et ne possède une durabilité donc ne peut se casse pas aléatoirement. Elle a par contre un pois de 10, transporter des pièce de rechange peut vite vous aloudur, et elle ne peut se faire réparer que dans un Smithy.png Atelier , cela peut être problématique lors de longue bataille. Cette lance coute 10 point d'engrame et se déverrouille au niveau 2.

  • Dégât: 55

Massue[modifier | modifier le wikicode]

Wooden Club

La massue est utilisé pour infliger de la Torpidity.png Torpeur. Elle permet d’assommer les petites créatures. Une fois inconscient, la créatures est sans défenses et peuvent être tamer. Il est peut être utiliser pour assomer les joueur en augmentant leur torpeur même si ils on une armure. Il peut être déverrouiller au niveau 3 pour 4 points d'engram . La massue peut aussi être utilisé pour récupérer plus de Organic Polymer.png Polymère Organique a partir des Kairuku.png Kairuku.

  • Dégât: 5 (20 Torpeur)

Metal Sword[modifier | modifier le wikicode]

Metal Sword

The Metal Sword is much stronger than a Pike and can be wielded in tandem with a Shield of any type. It can be unlocked at level 30 for 11 engram points and crafted at a Smithy.png Smithy The Metal Sword is a very advanced melee weapon that allows you to strike fast and powerful at your enemies.

  • Damage: 90

Electric Prod[modifier | modifier le wikicode]

Electric Prod

The Electric Prod is unlocked at level 80 for 60 engram points and crafted in the Fabricator.png Fabricator. It can instantly knock out smaller creatures and humans who aren't wearing Riot Chestpiece.png Riot Armor. After hitting a single target with the Prod, it will break. To make it function again, it needs to be refilled with 8 Angler Gel.png Angler Gel at the Fabricator.png Fabricator. Only the Item Quality of the Electric Prod and the armor of the target influence the amount of Torpor dealt, not the player's melee damage or any buffs.

  • Applies 266 Torpor
  • Breaks after a single use

Metal Shield.pngShields[modifier | modifier le wikicode]

Wooden Shield[modifier | modifier le wikicode]

Wooden Shield

The Wooden Shield is the first unlockable shield. Shields can be equipped in the Off-Hand slot. Block using the Alt-Fire Key (Default Right Mousebutton). Despite its low durability it has comparatively little weight and can be carried around easily. It can be unlocked at level 10 for 7 engram points.

  • Protects against damage from the front while blocking

Metal Shield[modifier | modifier le wikicode]

Metal Shield

The Metal Shield is the upgraded version of the Wooden Shield. Though its durability is much higher, it weighs much more as well, making it difficult to carry around. It can be unlocked at level 30 for 9 engram points and crafted in the Smithy.png Smithy

  • Protects against damage from the front while blocking

Riot Shield[modifier | modifier le wikicode]

Riot Shield

The Riot Shield is the final shield that can be unlocked. It has the highest durability and a lower weight than the metal shield. However, these benefits are offset by the large resource requirement of polymer and crystal. It can be unlocked at level 75 for 45 engram points and crafted in the Fabricator.png Fabricator.

  • Protects against damage from the front while blocking

Crossbow.pngRanged[modifier | modifier le wikicode]

Slingshot[modifier | modifier le wikicode]

Slingshot

The Slingshot is the first dedicated ranged weapon available to players. It's a short-to-medium range weapon that uses Stones for ammo. Compared to other weapons, it's most notable for it ability to inflict Torpidity.png Torpor, making it ideal for early tamers.

  • Damage: 14 (23.8 torpor)
  • Uses Stone.png Stones
  • Can knock targets unconscious

Bola[modifier | modifier le wikicode]

Bola

The primitive bola roots players and wild dinos in place for 30 seconds. You have to wait another 10 seconds before you can apply a new bola to your target. The player or dino rooted will be incapable of moving, but the player when hit goes prone immediately and can still fire guns, shoot arrows or attack. The player can also still jump, but will not be able to move.

  • Can hold targets in place
  • Not all creatures are affected

Wooden Bow[modifier | modifier le wikicode]

Wooden Bow

The Wooden Bow can be learned and crafted at level 15 and costs 12 engram points. It can fire both Stone Arrows and Tranquilizer Arrows. Stone Arrows are used for killing, as they deal more damage. Tranquilizer Arrows deal reduced damage, but rapidly increase the Torpidity.png Torpor of the victim, rendering them unconscious if it gets high enough. Unlike the Crossbow, the Wooden Bow can not be fired underwater.

  • Damage: 55 (Stone Arrow), 20 (40 torpor + 50 torpor over 4 sec) (Tranquilizer Arrow)
  • Uses Stone Arrow.png Stone Arrows or Tranq Arrow.png Tranquilizer Arrows
  • Tranquilizer Arrows can knock targets unconscious

Crossbow[modifier | modifier le wikicode]

Crossbow

The Crossbow can be learned at level 25 and costs 12 engram points. It must be crafted and repaired at the Smithy.png Smithy. It uses the same arrows as the bow, but does more damage while having a slower rate of fire. The torpor gain from using Tranq arrows is higher when using the crossbow. The crossbow also can be fired underwater making it valuable when taming or hunting Megalodon.png Megalodon, Plesiosaur.png Plesiosaur and Mosasaurus.png Mosasaurus. It is currently the only weapon that can be fired underwater.

Compound Bow[modifier | modifier le wikicode]

Compound Bow

The Compound bow is an advanced bow that can fire armor-piercing Metal Arrow.png Metal Arrows, as well as both other types of arrows. It is unlocked at level 70 and requires 40 Engram Points to be crafted in the Fabricator.png Fabricator. When firing anything other than the metal arrows however, the Compound Bow actually deals less damage than a Crossbow.png Crossbow. Since torpor gain from Tranq Arrow.png Tranquilizer Arrow scales with damage, it is less efficient for taming as well.

  • Damage: 55 (Stone Arrow), 20 (40 torpor + 50 torpor over 4 sec)(Tranquilizer Arrow), 202 (Metal Arrow)
  • Uses Stone Arrow.png Stone Arrows, Tranq Arrow.png Tranquilizer Arrows, and Metal Arrow.png Metal Arrows.
  • Tranquilizer Arrows can knock targets unconscious and do less damage than regular ones.

Pump-Action Shotgun.pngFirearms[modifier | modifier le wikicode]

Simple Pistol[modifier | modifier le wikicode]

Simple Pistol

The Simple Pistol is the first gun that you will get access to at level 30 with a cost of 15 engram points. Though boasting less damage per shot than a charged bow-shot it can fire 6 shots before having to be reloaded. This enables for, with some preparation, to quickly dispatch weak-mid range opponents. Notably effective versus players unless they possess heavier armor.

Longneck Rifle[modifier | modifier le wikicode]

Longneck Rifle

The Longneck Rifle is a lever action rifle that can be unlocked at level 35 with a cost of 18 engram points. The Longneck Rifle has the highest damage per shot of any gun in the game, however it also has a few drawbacks: It sways when using a Scope Attachment.png Scope Attachment, which can be reduced slightly by crouching and significantly by going prone, but the sway cannot be eliminated entirely. Also, the scope can not be used with tranquilizer darts, ammo type will switch to normal rounds when attached and the scope will automatically detach when darts are loaded. Rifles without a scope do not have any sway. It can only fire 1 round per reload with a very long reload time, and it uses the second most expensive ammo in the game, with the first being Simple Shotgun Ammo. It can also fire the Tranquilizer Dart which inflicts 221 torpor to the target at 100% damage Longneck Rifle.

Shotgun[modifier | modifier le wikicode]

Shotgun

The Shotgun is a close-combat alternative to the Longneck Rifle.png Longneck Rifle and is unlocked at the same level and cost. While not nearly as accurate as the Longneck, and with very little range, its two barrels allow for two shots before reloading, and the bigger spread of its pellets means that you are more likely to damage a target. These features makes it superior to a Longneck at close range, but useless at a distance. Its ability to hit multiple targets at once with a good amount of damage make it best for close quarters combat, where quick target acquisition is necessary.


Fabricated Pistol[modifier | modifier le wikicode]

Fabricated Pistol

The Fabricated Pistol is a more advanced version of the Simple Pistol.png Simple Pistol. It can be crafted at level 50 using a Fabricator.png Fabricator. Even though the Fabricated Pistol has the lowest damage of any gun in the game, it makes up for this by using the cheapest kind of ammunition in the game, possessing a larger magazine size than all guns, except the Assault Rifle.png Assault Rifle, and having no weapon sway which makes it easier to hit shots from a long distance.

Pump-Action Shotgun[modifier | modifier le wikicode]

Pump-Action Shotgun

The Pump-Action Shotgun is an upgraded version of the Shotgun.png Shotgun. While it is heavier and its damage is lower, it can fire more shots between reloads. It can be crafted at level 50 using a Fabricator.png Fabricator. It can have any attachments put on, but like all guns in ARK, it can only have one at a time.

Assault Rifle[modifier | modifier le wikicode]

Assault Rifle

The Assault Rifle is a fully automatic ranged weapon that chambers 40 Advanced Rifle Bullet.png Advanced Rifle Bullet. It can be crafted at level 55 using a Fabricator.png Fabricator. The Assault Rifle can unload a full magazine (40 shots) in just 5 seconds and has a reload time of 2.5 seconds. This means that it is able to fire 320 shots in 1 minute (including reload time). Damage wise this means that by firing a full magazine, you can inflict 1176 damage in just 5 seconds. If you continue firing for a full minute you can inflict 9408 damage, enough to take down just about any dinosaur in the game except the Giganotosaurus.


Fabricated Sniper Rifle[modifier | modifier le wikicode]

Fabricated Sniper Rifle

The Fabricated Sniper Rifle is a semi automatic sniper rifle that can be unlocked at level 70 with a cost of 36 engram points. It can fire 8 rounds per reload.

Tek Rifle.png Weapons[modifier | modifier le wikicode]

Tek Rifle[modifier | modifier le wikicode]

Tek Rifle

The Tek Rifle fires explosive energy blasts at a quick rate of fire. It can be crafted using a Tek Replicator.png Tek Replicator if the players have unlock the Tekgrams. While firing, it consumes Element.png Element, each piece supplies the rifle with 50 shots. It does not need to be reloaded at any time, but when the rifle is fired for too long without a break, it will overheat and has to cool down before it can be used again. The Tek Rifle has a built-in scope lens that increases the sight range when activated, similar to the Scope Attachment.png Scope Attachment for lower-tier guns. The Tek Rifle scope also has a night vision function, allowing the scope to be used effectively at night.

  • Damage: 150 (100 to structures)
  • Uses Element.png Element
  • Damage/Resource: 7500/Element.png Element (5000 to structures)

Scope Attachment.pngAttachments[modifier | modifier le wikicode]

Attachments can be added to some weapons.

Flashlight

The Flashlight Attachment is a useful device to be attached to your secondary. Unlike the Torch.png Torch, it does not lose durability over time but it does have only a front viewing arch which makes you have to aim to wherever you want to shine your light on. In order to activate just drag this attachment to your chosen weapon, drag the weapon to a specific quick-slot, select the number you put the weapon with the attachment in and activate the flashlight on. You are required to reactivate it on each time you switch between tools, items and action such as inventory. It can be unlocked at level 45 for 18 engram points and crafted in the Fabricator.png Fabricator. Supported by the Simple Pistol.png Simple Pistol, Longneck Rifle.png Longneck Rifle, Fabricated Pistol.png Fabricated Pistol, Assault Rifle.png Assault Rifle, Pump-Action Shotgun.png Pump-Action Shotgun, and Fabricated Sniper Rifle.png Fabricated Sniper Rifle.

  • Provides light directly in front of your weapon

Holo-Scope[modifier | modifier le wikicode]

Holo-Scope

The Holo-Scope Attachment allows the player to see the name and level of a player or dinosaur at a distance if attached to a firearm, just like the spyglass. It also adds a crosshair to aim while not sighted in. The Holo-scope also has night vision. It can be unlocked at level 55 for 24 engram points and crafted in the Fabricator.png Fabricator. Supported by the Fabricated Pistol.png Fabricated Pistol, Assault Rifle.png Assault Rifle and the Pump-Action Shotgun.png Pump-Action Shotgun.

  • Provides zoom capabilities, crosshair, and creature information

Laser[modifier | modifier le wikicode]

Laser

The Laser Attachment adds a red dot that to the interface that shows where the weapon is aimed at when equipped to a firearm. Like the Flashlight Attachment.png Flashlight Attachment, it can be switched on and off by pressing N. It can be unlocked at level 55 for 24 engram points and crafted in the Fabricator.png Fabricator. Supported by the Simple Pistol.png Simple Pistol, Longneck Rifle.png Longneck Rifle, Fabricated Pistol.png Fabricated Pistol, Assault Rifle.png Assault Rifle, Pump-Action Shotgun.png Pump-Action Shotgun, and Fabricated Sniper Rifle.png Fabricated Sniper Rifle.

  • Provides laser sight for aim assistance

Scope[modifier | modifier le wikicode]

Scope

The Scope Attachment allows for increased sight range and accuracy when attached to a firearm. It is the first attachment that can be unlocked, at level 30 for 13 engram points. It is craftable in the Smithy.png Smithy. Supported by the Simple Pistol.png Simple Pistol, Longneck Rifle.png Longneck Rifle (normal ammo only, not with Tranq darts), Fabricated Pistol.png Fabricated Pistol and Pump-Action Shotgun.png Pump-Action Shotgun.

  • Provides zoom capabilities

Silencer[modifier | modifier le wikicode]

Silencer

The Silencer Attachment can be attached to firearms to reduce their firing noise. However, since it still provides a death message to players allied to your target and alerts wild animals of your presence, it is nearly useless. Supported by the Simple Pistol.png Simple Pistol, Longneck Rifle.png Longneck Rifle, Fabricated Pistol.png Fabricated Pistol, Assault Rifle.png Assault Rifle, and Fabricated Sniper Rifle.png Fabricated Sniper Rifle.

  • Provides reduced firing noise

Grenade.pngExplosives[modifier | modifier le wikicode]

Grenade[modifier | modifier le wikicode]

Grenade

The grenade is the first explosive you can unlock, being available at level 30 for 20 engram points. It is crafted in the Smithy.png Smithy. It explodes five seconds after being thrown. Its damage and radius makes it particularly useful against grouped up enemies such as Spider.png Spiders, Titanoboa.png Titanoboas, and Scorpion.png Scorpions.

  • Damage: 150 (6 meter radius, depends heavily on target)

Improvised Explosive Device[modifier | modifier le wikicode]

Improvised Explosive Device

The Improvised Explosive Device, or IED is the second explosive, unlocked at level 45 for 30 engram points. Unlike the thrown Grenade.png Grenade, it can be placed in pairs to create traps. The IED can be triggered by anyone crossing the tripwire, including the creator and tribe members. The creator and tribe members can however unwire a paired device from the radial options menu. Unwired devices can be picked up and replaced.

  • Damage 250 (4 meter radius, depends heavily on target)

C4 Charge[modifier | modifier le wikicode]

C4 Charge

The C4 Charge is unlocked at level 55 for 12 engram points, and the C4 Remote Detonator.png C4 Remote Detonator for 24 engram points. Both are crafted in the Fabricator.png Fabricator. It sticks to whatever it is thrown at, including creatures and players, and is detonated by using alt-fire (default Right Mousebutton) while holding a C4 Remote Detonator.png C4 Remote Detonator.

  • Damage: 650 (2 meter radius, damage depends heavily on target)

Rocket Launcher[modifier | modifier le wikicode]

Rocket Launcher

The rocket launcher is one of the most expensive weapons to craft. It is unlocked at level 60 for 32 engram points and crafted in the Fabricator.png Fabricator. Its use is to fire the Rocket Propelled Grenade.png Rocket Propelled Grenade. It has a small falloff, much like the bow.

Homing Underwater Mine[modifier | modifier le wikicode]

Homing Underwater Mine

The Homing Underwater Mine is unlocked at level 75 for 30 engram points and crafted in the Fabricator.png Fabricator. It homes in on enemies and explodes on contact. It is the most expensive explosive device.

  • Damage: 2000

Minigun Turret.pngEmplacements[modifier | modifier le wikicode]

Auto Turret[modifier | modifier le wikicode]

Auto Turret

The Auto Turret is a fully automatic turret which can automatically target and fire on enemy dinos or players(or both) within it's range. The fact that the turret does not need any guidance makes it an invaluable resource to defend against raiding, whilst your tribe is offline. It is unlocked at level 60 for 40 engram points and crafted in the Fabricator.png Fabricator.

Ballista Turret[modifier | modifier le wikicode]

Ballista Turret

The Ballista Turret is the first player-controlled weapon to be introduced. It is a non-explosive weapon that is able to damage stone structures and it is able to fire underwater, making it extremely valuable on servers with advanced engrams disabled. It is unlocked at level 25 for 25 engram points and crafted in the Smithy.png Smithy.

Catapult Turret[modifier | modifier le wikicode]

Catapult Turret

The Catapult Turret is the second player-controlled weapon to be introduced. It is a non-explosive weapon that is able to damage stone structures, making it extremely valuable on servers with advanced engrams disabled. It has a very large downward arc, so it should be aimed well above the target. It is unlocked at level 30 for 25 engram points and crafted in the Smithy.png Smithy.

  • Damage: 500
  • Uses Boulder.png Boulders and a player
  • Health: 7000

Minigun Turret[modifier | modifier le wikicode]

Minigun Turret

The Minigun Turret is the third player-controlled weapon to be introduced. With its extreme rate of fire and lack of reload, it can be fired until its ammo has been depleted. It is unlocked at level 85 for 80 engram points and crafted in the Fabricator.png Fabricator.

Plant Species X[modifier | modifier le wikicode]

Plant Species X

Plant Species X is a defensive plant that is grown in a Large Crop Plot.png Large Crop Plot. Plant Species X Seed.png Plant Species X Seed are found from rose-like bushes in the swamp. Once fully grown it is controlled the same way as the Auto Turret.png Auto Turret, with settings for range and targeting. It fires glowing green spores that have similar damage characteristics as Dilo spit, both slowing and blinding the target. When damaged, the plant will regain 3HP every second.

Primitive Cannon[modifier | modifier le wikicode]

Primitive Cannon

The Primitive Cannon is the fifth player-controlled weapon to be introduced. It is a stationary turret used to fire Cannon Ball.png Cannon Balls. It is used almost exclusively for siege warfare. To aim, the degrees of attack can be changed in 5% steps. There is little to no real time control, making it very difficult to hit a moving target. It is unlocked at level 35 for 25 engram points and crafted in the Smithy.png Smithy

Rocket Turret[modifier | modifier le wikicode]

Rocket Turret

The Rocket Turret is the fourth player-controlled weapon to be introduced. Due to its cost and the expense of its ammunition it is rarely used. It is unlocked at level 90 for 100 engram points and crafted in the Fabricator.png Fabricator.

Large Bear Trap.pngTraps/Strategic[modifier | modifier le wikicode]

Smoke Grenade[modifier | modifier le wikicode]

Smoke Grenade

The Smoke Grenade, like the regular Grenade.png Grenade, explodes 5 seconds after being thrown. However, it does not deal damage. Instead, it covers a large area in thick smoke which decreases visibility. It can be unlocked at level 25 for 18 engram points.

  • Decreases visibility

Poison Grenade[modifier | modifier le wikicode]

Poison Grenade

The Poison Grenade explodes 2.5 seconds after being thrown. However, it does not deal damage. Instead, it covers a large area in poisonous smoke which rapidly increases the torpor of anyone standing in its radius. It only works on humans, therefor useless for taming. It can be unlocked at level 40 for 18 engram points.

Tripwire Alarm Trap[modifier | modifier le wikicode]

Tripwire Alarm Trap

The Tripwire Alarm Trap is a single-use trap that emits a loud noise when triggered. It is set up by placing two of the traps down fairly near each other, like an Improvised Explosive Device.png Improvised Explosive Device. This is a really useful way of keeping track of anyone trying to trespass on your land, however the uses on PvE servers are very limited. You can set your own trap off if you aren't careful, exhausting their use. It can be unlocked at level 20 for 7 engram points.

  • Notifies of trespassers

Tripwire Narcotic Trap[modifier | modifier le wikicode]

Tripwire Narcotic Trap

The Tripwire Narcotic Trap is a single-use trap that emits narcotic gas when triggered. It is set up by placing two of the traps down fairly near each other, like an Improvised Explosive Device.png Improvised Explosive Device. It can easily knock out players and creatures, but creatures knocked out by it are not tamable. However, it can still be used to raise the torpor of a creature and allow it to be tamed as long as it is knocked out by a Tranq Arrow.png Tranquilizer Arrow. It can be unlocked at level 25 for 9 engram points.

Bear Trap[modifier | modifier le wikicode]

Bear Trap

The Bear Trap is an item used to temporarily immobilize humans and small creatures. When a creature gets trapped, durability slowly depletes. With a total durability of 100 this takes some time to let go. It can be unlocked at level 25 for 9 engram points and crafted in the Smithy.png Smithy.

  • Temporarily immobilizes small creatures and humans
  • If you get caught in your own bear trap, you have to wait for it to expire or have a teammate demolish it.

Large Bear Trap[modifier | modifier le wikicode]

Large Bear Trap

The Large Bear Trap is an item used to temporarily immobilize larger creatures. When a creature gets trapped, durability slowly depletes. With a total durability of 100 this takes some time to let go. It can be unlocked at level 25 for 12 engram points and crafted in the Smithy.png Smithy.

  • Temporarily immobilizes large creatures